![]() Really? It’s… Done? I’m sort of… stunned!įollowing that release, most of the team will move on to other projects, though we’ll provide support, modding guidance, and bugfixes through the end of the year. Yeah, it’s sort of a stunning statement, especially those of us who have been working on it for so long. Stonehearth finally feels like the game we envisioned when we started on this journey. Most of the features we originally dreamed up at the time of the Kickstarter are implemented. The campaign at last has a beginning, a middle, and an end, and the world of Hearth is now full of allies, enemies, classes, systems, and encounters we consider worthwhile to experience. There is no other game in the world with a 3D builder like ours, and no other community builder that offers synchronous multiplayer the way we do. Stonehearth mods 20 full#įinally, the game is moddable from top to bottom and its Steam Workshop page is full of content beyond our original imaginings. Though it’s true that Stonehearth doesn’t contain everything we dreamed about – the decisions we made on what to prioritize inevitably led to some systems not being as robust as we’d have liked–we feel that the game is ready for a larger audience to enjoy. With the launch of the new builder and multiplayer, we’ve tackled two of the three largest critical engine-related tasks (the stuff that only our team can really do). The third task is improving performance, which we are addressing now, and will continue to improve after release. I have some good news to pass on to you today that answers one of the most frequently asked Dragon Age: Origins PC questions.It’s true! However, many of the members of the team are ready to pursue other opportunities, for both personal and professional reasons. We’re happy to announce that the boxed/retail PC version of Dragon Age: Origins will use only a basic disk check and it will not require online authentication. ![]() ![]() In other words, the retail PC version of the game won’t require you to go online to authenticate the game for offline play. Stonehearth multiplayer authentication timed out Pc# We have chosen not to use SecuROM in any version of Dragon Age that is distributed by EA or BioWare. Some other cool stuff that we hope you’ll like - we have already launched the Dragon Age toolset beta, which offers developer-grade tools, and we’re looking forward to what fans will create with it. We’ll also be supporting the game with a ton of great downloadable content that will be available for purchase after the game’s release. Together these features will provide some very cool reasons to go online with Dragon Age: Origins. We’re really excited as we head towards the release of Dragon Age: Origins this fall on Xbox 360, PlayStation 3 and PC, so keep an eye out for more news as we’ll be providing you with more details shortly. Stay tuned for more coolness to come… So don't pirate it, assholes. Initial impressions from the character creator. * these hands claws were made for /facepalm. * DA lands must be in state of perpetual famine. Or widespread drug abuse - anything but the maxed out setting on the cheek slider gives deep insight into the underlying skull structure. * Cheek Width in its current state is a :psyduck. Srsly, the faces just don't work like that :ye_gods: unless kept close to minimum it creates cheeks significantly wider than the cheek bones. * same shitty eye colour options Mass Effect had. let's just say it's unlikely to be to everyone's tastes, and there's little connection between labels and actual voice work :why_so_serious: This is not the area where you let a programmer pick the colours, for some reason they tend to think having saturation maxed out is a good idea. ![]() It seems prone to stretch the width of mouth a lot and very often, way more than people actually do it when they speak. It's jarring, unless your secret desire is to play a result of romantic union between Teri Hatcher and a frog. Given this is tech which also affects appearance of the NPCs, think there's few things here that's going to have negative impact on the game overall. Or at least make it unnecessarily harder for the devs to create something that make good impression. Despite the number of available sliders, there's pretty much just one combination with very slight variations that doesn't make your character look like it's freshly arrived from Alpha Centauri. ![]() Make-up shades, like blush, eye shadow (liberally applied using a spatula it seems) and lipstick cover the entire colour wheel (green blush, really?) rather than just the reds/browns/greys that make sense. Stonehearth multiplayer authentication timed out Pc#Īctually, there are very few redeeming qualities about the creator. ![]()
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